Play-testing the Legacy of Heroes Facebook game has been an interesting experience. It has also, for a little while now, been fun. I enjoy playing the game.
One of the first things I decided for the Facebook version was that it needed to change the original (PC) design if it were ever to work in the slowed-down asynchronous world of Facebook apps. I needed to focus on letting the player actively create their little city like some cut-down version of Settlers, I needed to simplify the dungeon-delving.
You know what? I was wrong. Seriously, it just works as it is for some reason.
The city is nice to mess with, but there is already a Settlers game for Facebook which does everything I was thinking of doing with cities and more, but five minutes of playing it showed me that it wouldn’t work for Legacy of Heroes. The dungeon delving is actually fun, one case of Mountain Dew and a pizza away from the kind of adventures I used to have around a coffee-table with my D&D group. The players talk, they laugh, they joke. It works because they are playing together…
Legacy of Heroes started because I missed my old D&D group. It works because it has actually started to fill the void. Expect a more social game (no, not in the Zynga ‘invite ten friends to get a free cow’ way) with a few more laughs, something to play with friends instead of against them.
Also, expect to watch things explode. We are still tweaking the fireball, so it can be a little temperamental…
Is this a new version of Legacy Of Heroes we have not seen yet?