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Posts Tagged ‘Cultures’

It must be Friday again, which means time for another weekly update.

Friday is typically patch day, so I would be discussing the patch-notes, but there are a few updated being rolled into one big one for later.  The main issue is a number of databases will need to be reset after each one, requiring all the characters to be reset, so we’ll delay the patch until they are all ready to minimise disruption for the alpha testers.

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Every city in Legacy of Heroes stands alone, surrounded by forests, seas, deserts or plains. Their nearest neighbour may be a few days’ hard ride away, perhaps a week for an army or other major assistance. Despite this, cities will usually establish trade-routes with these neighbours and may have treaties of mutual assistance.

When a new city is created, it will have no neighbours or alliances. Roads (or ports) will lead off in the four cardinal directions, but will lead nowhere useful at first. The player must link their roads with other players’ cities to open trade-routes and found alliances.

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The city in Legacy of Heroes is the central hub of the game, but is generally distinct from each hero living within. The actions of a hero within the city walls or acting on behalf of a faction within the city (be they government or revolutionary) will shape the future of the city itself.

The influence that a hero wields is limited to influencing factions and balances, as well as creating (or adding member-organisations to) factions. In general, any city will contain elements who exist on a number of axes; anarchists will oppose disciplinarians, monarchists will oppose republicans, good will oppose evil and religion will oppose magic. The actions of heroes will alter the balance of power between these factions and define the progress of the city.

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Continued from last week, the concluding section on character classes…

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A hero is the player’s direct agent in the game, the character they control while navigating the world of Legacy of Heroes. Through the heroes they create, they influence the ‘soul’ of the city that they inhabit. They may order the building of temples and guilds, the city may erect statues in their honour, but each hero is mortal (even more so in Hardcore Mode) and will pass on in time.

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