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While the patch itself went live last night, here are the Friday patch-notes.  The patch is live, bringing the new changes discussed last week and one new change.  Further changes will arrive in time, but have not been included in the recent patch.
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It must be Friday again, which means time for another weekly update.

Friday is typically patch day, so I would be discussing the patch-notes, but there are a few updated being rolled into one big one for later.  The main issue is a number of databases will need to be reset after each one, requiring all the characters to be reset, so we’ll delay the patch until they are all ready to minimise disruption for the alpha testers.

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Yes, no news was not bad news this time; it was just proof of a busy period.  Legacy of Heroes is finally reaching that point where it feels like a ‘real’ game.  Many little things have come together to really lift it out into a living, breathing game.

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A slightly geeky post this time, about technical stuff.  No pretty pictures or great insight into the game itself, so feel free to skip this one if you are not technically-minded.  If, on the other hand, you were curious about how I was developing the Facebook version, read on.

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Hmm…  The current combat mechanic for the Facebook game is just not quite working.  This is an element unique to the Facebook game, so it will only affect Facebook development, but it’s going to need fixing.  I know how to fix it luckily, so it is just a matter of modifying the code to bring it in line with the less-adventurous version of the mechanic.

Not to worry.  This is why we do proof of concept builds, after all…

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