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Posts Tagged ‘Legacy of Heroes’

Are you an artist or a programmer looking for something unusual?  Are you a student or recent graduate looking to add to your portfolio?

I am not an artist, even if I have some experience with 3DS Max, nor am I a programmer just because I have programmed a basic game or two.  As such, I am looking for some team-members to join me in creating a prototype for Legacy of Heroes that will be used to help gain funding for the game.  This will not be paid job, but the goal would be to offer prototype staff a permanent (if part time, especially if you have a day-job) position when (if) the project is able to gain funding.

ARTISTS should be able to produce models (and, ideally, animate them) using a standard 3D art package, produce textures in a standard 2D package and MUST own legitimate copies of their chosen packages.

CODERS should be familiar with C++, familiarity with OGRE an advantage, but I’d be willing to consider someone who has experience with another existing 3D engine such as UDK or Unity since this is a demo.

If you are successful in joining the Freya’s Aett team, I will be assuming that you know more than I do about your discipline; as long as you don’t prove me wrong (or tell me it takes a month to make each model), I will want you to name your own time-scales and tell me if there is a better way of doing things; for example, you might know a better engine for the demo.  I’m a designer, not a manager, so I’m not looking to tell you how to do your job.  In terms of management, I am more interested in making Legacy of Heroes the best it can be than asserting my dominance.

Still interested?

Drop an email to anthony@freyas8.co.uk with a little information about yourself.  What have you done before?  Got anyone who would recommend you?  Where did you learn to program / script / model?  You don’t have to provide references, but it helps to have someone who can offer an independent (or at least outside) opinion of your work.

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Continued from last week, the concluding section on character classes…

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A hero is the player’s direct agent in the game, the character they control while navigating the world of Legacy of Heroes. Through the heroes they create, they influence the ‘soul’ of the city that they inhabit. They may order the building of temples and guilds, the city may erect statues in their honour, but each hero is mortal (even more so in Hardcore Mode) and will pass on in time.

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Here is a teaser of the GDD entry for equipment-affinity. This system encourages players to hold on to their newbie stuff and makes it part of them.

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Here is a condensed version of the second half of the GDD entry for armour, continuing from the last entry. This time, we cover heavy armour and accessories.

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Here is a condensed version of the first half of the GDD entry for armour. It covers the basics of fighting in light armour or no armour. The remaining types are scheduled for next week.

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Here is a condensed version of the second half of the GDD entry for weapons, continuing from the last entry.  This time, we cover the three exceptions to the standard weapon system.  Sometimes, you won’t just be facing a foe with a sword…

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Here is a condensed version of the first half of the GDD entry for weapons.  It covers the basics of the three main weapon types and what they are meant for.  The three exceptions are scheduled for next week.

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Here is a heavily condensed ‘internal’-style pitch, the kind of thing you prepare to help explain your plan to other people. It’s not quite enough to pitch the game, but it is enough to give people an idea of what you are trying to do…

Overview

Legacy of Heroes is a game about a hero, their successors and their legacy. At the core of the game, each player has a city; each city is home to a player’s heroes, containing the homes they had built, the shrines they funded, the guilds they founded and the statues to their great deeds. As each hero dies, retires or simply moves on, new heroes rise up to continue their work and build on their legacy.

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Running around and playing other RPGs as part of my competitive analysis, I started to realise that there are certain fantasy tropes which I very much needed to get rid of. Certain clichés have no place in this game, even if it isn’t going for gritty realism.

In terms of ‘level’ and art style, I will always be aiming for Conan of Cimmeria rather than Forgotten Realms or Tolkien’s world.  The world is lived in and you want to keep clear of dark alleys and the edges of kingdoms, not running around filling your pack with every plant and rock you find that would fit in your pack.

As such, here are some of the rules according to Anthony…

  • City streets are not filled with crates and barrels just waiting to be smashed open, those tend to be in cellars or warehouses.
  • If you do smash open crates, you are more likely to unleash a torrent of beer or water on your boots than to find gold.
  • Smashing barrels is destruction of property; the watch takes a dim view…
  • Healing potions are found in apothecary shops, not in a rat-infested sewer.
  • The only thing you will find on the corpse of a rat is fur and meat, neither of which you will want or need.
  • Just because you can pick mushrooms does not mean they will not kill you if you eat them.
  • Flirting with nuns and princesses is not ‘forbidden love’, it’s just a sure-fire way to get excommunicated and / or exiled.

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