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Posts Tagged ‘Art’

It must be Friday again, which means time for another weekly update.

Friday is typically patch day, so I would be discussing the patch-notes, but there are a few updated being rolled into one big one for later.  The main issue is a number of databases will need to be reset after each one, requiring all the characters to be reset, so we’ll delay the patch until they are all ready to minimise disruption for the alpha testers.

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I am posting at 1am.

This fact alone may help you understand just how much this current section has grabbed me and won’t let go.  Mechanics are being finalised, place-holder art is being scrawled on post-it notes to let me start work on the code side.

Some elements are a little bit experimental, which means that they need testing.  I will be grabbing a few testers in the coming weeks, people I have already selected.  The main one is a secret, a bit of a new mechanic, which means it is either genius or madness.  More than likely, it will need tweaking to see if it works for real human players, but I think it will make Legacy of Heroes a very interesting variant on a known genre.

As a thank-you for being patient, I offer you a shot of the wall next to my PC…

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Long Silences

Yes, I have noticed the lack of updates.  I am very sorry about that.

Let’s start by saying that the pre-production phase is slow.  In a full studio, the design for the prototype might have been done in a week and there would be concept art all across the walls.  In this small studio, the full GDD is more important, so the prototype will have to be reverse engineered based on what can be done with it.  Also, since I am not getting paid for it, I can’t really afford to put all my eggs in just the one basket.

Negativity over, there are some bright motes of light on the horizon.  There have been a few responses from artists looking to help out on Legacy of Heroes, but not so many programmers; sadly, most of the programmers I know either want paying or they are busy on other pro-bono projects and not really free to take on the dreams of another “oh-so-talented, charmingly Bohemian, tragically impoverished” designer.
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Are you an artist or a programmer looking for something unusual?  Are you a student or recent graduate looking to add to your portfolio?

I am not an artist, even if I have some experience with 3DS Max, nor am I a programmer just because I have programmed a basic game or two.  As such, I am looking for some team-members to join me in creating a prototype for Legacy of Heroes that will be used to help gain funding for the game.  This will not be paid job, but the goal would be to offer prototype staff a permanent (if part time, especially if you have a day-job) position when (if) the project is able to gain funding.

ARTISTS should be able to produce models (and, ideally, animate them) using a standard 3D art package, produce textures in a standard 2D package and MUST own legitimate copies of their chosen packages.

CODERS should be familiar with C++, familiarity with OGRE an advantage, but I’d be willing to consider someone who has experience with another existing 3D engine such as UDK or Unity since this is a demo.

If you are successful in joining the Freya’s Aett team, I will be assuming that you know more than I do about your discipline; as long as you don’t prove me wrong (or tell me it takes a month to make each model), I will want you to name your own time-scales and tell me if there is a better way of doing things; for example, you might know a better engine for the demo.  I’m a designer, not a manager, so I’m not looking to tell you how to do your job.  In terms of management, I am more interested in making Legacy of Heroes the best it can be than asserting my dominance.

Still interested?

Drop an email to anthony@freyas8.co.uk with a little information about yourself.  What have you done before?  Got anyone who would recommend you?  Where did you learn to program / script / model?  You don’t have to provide references, but it helps to have someone who can offer an independent (or at least outside) opinion of your work.

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